
Founder, TINMOON
A星J三郎
Background unknown
At 63, he took up making things. Devoted to bad taste, he creates whatever his ADHD-powered leaps in thought happen to uncover.
Behind the shelf
People who imagine, investigate, wire, and build.
Six pairs of hands moving in their own directions behind the TINMOON shelf.

Founder, TINMOON
Background unknown
At 63, he took up making things. Devoted to bad taste, he creates whatever his ADHD-powered leaps in thought happen to uncover.

Technology
Age 25
She has little interest in the boundaries between apps, games, stories, and tools. When a mechanism looks interesting, she wants to open the lid first. She turns A-Hoshi J-Saburo’s ideas into things that can take many forms and move.

Research
Age 46
From old records to emerging technology, she investigates whatever the work demands. She excels at finding the one line everyone else missed. Whenever A-Hoshi J-Saburo’s thoughts jump three steps ahead, she gathers whatever was left behind. Nothing in her work—or her wardrobe—is out of place.

Prototyping & Sound
Age 37
A sound obsessive who loves every kind of sound. He designs, runs around collecting sounds, and assembles them. Half his explanations for a fault are sound effects. An unusual noise makes him look strangely pleased.

Implementation
Age 35
AI or otherwise, if a tool is useful, he will use it. He can talk forever about the things he loves, yet he has a gift for making difficult ideas easy to understand. Somehow, the more errors appear, the wider he smiles.

Information Gathering
Age 30
From antiquarian books to forgotten corners of the internet, she follows and collects any word that catches her attention. She can speak quietly—and at length—about fantastic literature, natural histories, 1990s subculture, and music. Somewhere in the material she gathers, an answer nobody was looking for occasionally turns up.